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Life is Strange |
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Developer: Dontnod Entertainment This game has unused graphics. |
In Life is Strange 2 Episode 4 Sean makes bad and evil choices. Sean makes Daniel Angry. Daniel uses his powers on Lisbeth and hurts her. Sean doesn't giv. Read reviews, compare customer ratings, see screenshots, and learn more about Life is Strange 2. Download Life is Strange 2 for macOS 10.15 or later and enjoy it on your Mac. Before you buy, please expand this description and check that your computer matches or exceeds each of the requirements listed. Download Life Is Strange for Mac to immerse yourself in beautifully written adventure where you can rewind time to change the course of events. Includes 5 items: Life is Strange - Episode 1, Life is Strange - Episode 2, Life is Strange - Episode 3, Life is Strange - Episode 4, Life is Strange - Episode 5 SPECIAL PROMOTION! Offer ends December 14. Package info-80%. Select About This Mac from the Apple menu on your menu bar. All MacBook Airs released since Mid 2012 (1).
Life Is Strange is an episodic game where you take the role of Maxine 'Max' Caulfield, as she investigates the disappearance of Rachel Amber, a popular Blackwell student, and the strange events that begin happening in the town. Max gains the supernatural ability to rewind time, giving the player the ability to make different decisions based on things you learn.
- 2Unused Text
- 3Unused Audio
- 4Oddities
Sub-Pages
Episode 1: Chrysalis 'When a door closes, a window opens.. Or, something like that.' |
Episode 2: Out Of Time 'Since you're the mysterious superhero.. I'll be your faithful chauffeur and companion.' |
Episode 3: Chaos Theory 'I was eating those beans—are you fucking insane? I WAS EATING THOSE BEANS!' |
Episode 4: Dark Room 'Welcome to the end of the world, ladies.' |
Episode 5: Polarized 'Time to change time..' |
Revisional Differences Changes made across episodes and with the Physical Release Patch |
Unused Text
Unused Text meant to be used across all episodes.
![Life Life](https://cdn.nivoli.com/adventuregamers/images/screenshots/35437/header__medium.jpg)
HUD.INT
There is no instance where this text is shown. when the player is unable to leave the area, the text is instead faded out.
Unused Audio
General Voice Lines
Located inside VO_ACT_GEN_Max.STM.pck and VO_ACT_GEN_Max.INT are voice files and their unused subtitles, intended for general usage throughout the episodes.
Many of those were never utilized.
![For For](https://macgamesbox.com/wp-content/uploads/maxresdefault-1.jpg)
Audio: | Cue: | Line: |
---|---|---|
Act_GEN_AngerDisagreement_Max_30= | 'No way' | |
Act_GEN_AngerDisagreement_Max_40= | 'Are you serious ?' | |
Act_GEN_AngerDisagreement_Max_120= | 'You gotta be kidding me!' | |
Act_GEN_BoredomDisappointment_Max_10= | 'This blows.' | |
Act_GEN_BoredomDisappointment_Max_30= | 'Just great.' | |
Act_GEN_BoredomDisappointment_Max_80= | 'Well…' | |
Act_GEN_BoredomDisappointment_Max_150= | 'Duh' | |
Act_GEN_NegativeSurprise_Max_10= | 'Damn!' | |
Act_GEN_NegativeSurprise_Max_20= | 'Damn it!' | |
Act_GEN_NegativeSurprise_Max_100= | 'Rats!' | |
Act_GEN_NegativeSurprise_Max_220= | 'NO!!!' | |
Act_GEN_NotWorking_Max_10= | 'It won't work' | |
Act_GEN_NotWorking_Max_20= | 'This does not work' | |
Act_GEN_NotWorking_Max_30= | 'No can do' | |
Act_GEN_NotWorking_Max_60= | 'Not gonna happen ' | |
Act_GEN_NotWorking_Max_70= | 'Well, this isn't working' | |
Act_GEN_NotWorking_Max_90= | 'I best try something else' | |
Act_GEN_PositiveSurprise_Max_10= | 'Wowser!' | |
Act_GEN_PositiveSurprise_Max_20= | 'Awesome.' | |
Act_GEN_PositiveSurprise_Max_30= | 'Oh yes.' | |
Act_GEN_PositiveSurprise_Max_50= | 'Hella yes!' | |
Act_GEN_Useless_Max_10= | 'I don't need to do this' | |
Act_GEN_Useless_Max_20= | 'No need for this' | |
Act_GEN_Useless_Max_30= | 'This is useless' | |
Act_GEN_Useless_Max_70= | 'Max, this is pointless' | |
Act_GEN_Useless_Max_80= | 'Stop, Max' | |
Act_GEN_Useless_Max_90= | 'This is worthless' |
These lines go unused as each location has its own set of unique idle dialog. Machinarium & creaks bundle for mac.
Audio: | Cue: | Line: | Note: |
---|---|---|---|
Act_GEN_Idle_Max_10= | 'Yep, I'm bored now' | ||
Act_GEN_Idle_Max_20= | 'Boring' | ||
Act_GEN_Idle_Max_30= | 'La dee da, la dee da' | ||
Act_GEN_Idle_Max_40= | 'I'm just chilling like a villain' | ||
Act_GEN_Idle_Max_50= | 'So I guess I'll just chillax for awhile' | ||
Act_GEN_Idle_Max_60= | 'How long can I stand standing here ?' | ||
Act_GEN_Idle_Max_70= | 'If time is like a river, I'm stuck here' | ||
Act_GEN_Idle_Max_80= | 'What to do, what to do…' | ||
Act_GEN_Idle_Max_90= | 'Max, you need to stop talking to yourself. Agreed ?' | Max answers to herself with 'Yes', which is not included in the subtitle. | |
Act_GEN_Idle_Max_100= | 'Tick tock, tick tock, tick tock…' | ||
Act_GEN_Idle_Max_110= | 'That's all she wrote, folks' | ||
Act_GEN_Idle_Max_120= | 'It's great to watch the world pass you by..' | ||
Act_GEN_Idle_Max_130= | 'I'd love to stand in this spot forever' | ||
Act_GEN_Idle_Max_140= | 'And then inertia set in' | ||
Act_GEN_Idle_Max_150= | 'If I took a selfie now, it would be a still life' |
In the final game, objects and optional photos in Max's possession are unaffected by her powers.
The inclusion of this dialog is rather strange, as it did not exist in the What If Prototype, and the entire plot hinges on Max being able to keep objects when she rewinds.
Audio: | Cue: | Line: |
---|---|---|
Act_GEN_PhotoRewind_Max_10= | 'Aw shit, my photo vanished!' | |
Act_GEN_PhotoRewind_Max_20= | 'Man, there goes another Pulitzer!' | |
Act_GEN_PhotoRewind_Max_30= | 'Damn, I wanted to keep that picture!' | |
Act_GEN_PhotoRewind_Max_40= | 'Are you kidding me? I wanted that shot!' | |
Act_GEN_PhotoRewind_Max_50= | 'I totally lost that picture forever.' |
Oddities
DVD Cover Textures
A model of a stack of DVD Cases uses concept art as textures.
Outlast 2 free download pc. Among the concerns being key whenever to run so when to hide. And yet you will find deep flaws in the real way they're presented. However, the game provides you with nearly no information on which to base that decision.
Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|
Row 1 | |||
Row 2 | N/A | ||
Row 3 | N/A | N/A |
Polaroids in Chloe's Room
![Life Is Strange 2 - Episode 4 Download For Mac Life Is Strange 2 - Episode 4 Download For Mac](https://steamcdn-a.akamaihd.net/steam/apps/895492/header.jpg?t=1570790632)
Some of the Polaroids in her room are reused concept art and stock images, dating back to the earliest known points of development.
Column 1 | Column 2 | Column 3 | |
---|---|---|---|
Row 1 | N/A | N/A | |
Row 2 | N/A | N/A | N/A |
Row 3 | N/A | N/A |
![Download Download](https://i1.wp.com/themacgames.net/wp-content/uploads/2018/07/Life-Is-Strange-Complete-Season-All-Cover.jpg?fit=1248%2C702&ssl=1)
HUD.INT
There is no instance where this text is shown. when the player is unable to leave the area, the text is instead faded out.
Unused Audio
General Voice Lines
Located inside VO_ACT_GEN_Max.STM.pck and VO_ACT_GEN_Max.INT are voice files and their unused subtitles, intended for general usage throughout the episodes.
Many of those were never utilized.
Audio: | Cue: | Line: |
---|---|---|
Act_GEN_AngerDisagreement_Max_30= | 'No way' | |
Act_GEN_AngerDisagreement_Max_40= | 'Are you serious ?' | |
Act_GEN_AngerDisagreement_Max_120= | 'You gotta be kidding me!' | |
Act_GEN_BoredomDisappointment_Max_10= | 'This blows.' | |
Act_GEN_BoredomDisappointment_Max_30= | 'Just great.' | |
Act_GEN_BoredomDisappointment_Max_80= | 'Well…' | |
Act_GEN_BoredomDisappointment_Max_150= | 'Duh' | |
Act_GEN_NegativeSurprise_Max_10= | 'Damn!' | |
Act_GEN_NegativeSurprise_Max_20= | 'Damn it!' | |
Act_GEN_NegativeSurprise_Max_100= | 'Rats!' | |
Act_GEN_NegativeSurprise_Max_220= | 'NO!!!' | |
Act_GEN_NotWorking_Max_10= | 'It won't work' | |
Act_GEN_NotWorking_Max_20= | 'This does not work' | |
Act_GEN_NotWorking_Max_30= | 'No can do' | |
Act_GEN_NotWorking_Max_60= | 'Not gonna happen ' | |
Act_GEN_NotWorking_Max_70= | 'Well, this isn't working' | |
Act_GEN_NotWorking_Max_90= | 'I best try something else' | |
Act_GEN_PositiveSurprise_Max_10= | 'Wowser!' | |
Act_GEN_PositiveSurprise_Max_20= | 'Awesome.' | |
Act_GEN_PositiveSurprise_Max_30= | 'Oh yes.' | |
Act_GEN_PositiveSurprise_Max_50= | 'Hella yes!' | |
Act_GEN_Useless_Max_10= | 'I don't need to do this' | |
Act_GEN_Useless_Max_20= | 'No need for this' | |
Act_GEN_Useless_Max_30= | 'This is useless' | |
Act_GEN_Useless_Max_70= | 'Max, this is pointless' | |
Act_GEN_Useless_Max_80= | 'Stop, Max' | |
Act_GEN_Useless_Max_90= | 'This is worthless' |
These lines go unused as each location has its own set of unique idle dialog. Machinarium & creaks bundle for mac.
Audio: | Cue: | Line: | Note: |
---|---|---|---|
Act_GEN_Idle_Max_10= | 'Yep, I'm bored now' | ||
Act_GEN_Idle_Max_20= | 'Boring' | ||
Act_GEN_Idle_Max_30= | 'La dee da, la dee da' | ||
Act_GEN_Idle_Max_40= | 'I'm just chilling like a villain' | ||
Act_GEN_Idle_Max_50= | 'So I guess I'll just chillax for awhile' | ||
Act_GEN_Idle_Max_60= | 'How long can I stand standing here ?' | ||
Act_GEN_Idle_Max_70= | 'If time is like a river, I'm stuck here' | ||
Act_GEN_Idle_Max_80= | 'What to do, what to do…' | ||
Act_GEN_Idle_Max_90= | 'Max, you need to stop talking to yourself. Agreed ?' | Max answers to herself with 'Yes', which is not included in the subtitle. | |
Act_GEN_Idle_Max_100= | 'Tick tock, tick tock, tick tock…' | ||
Act_GEN_Idle_Max_110= | 'That's all she wrote, folks' | ||
Act_GEN_Idle_Max_120= | 'It's great to watch the world pass you by..' | ||
Act_GEN_Idle_Max_130= | 'I'd love to stand in this spot forever' | ||
Act_GEN_Idle_Max_140= | 'And then inertia set in' | ||
Act_GEN_Idle_Max_150= | 'If I took a selfie now, it would be a still life' |
In the final game, objects and optional photos in Max's possession are unaffected by her powers.
The inclusion of this dialog is rather strange, as it did not exist in the What If Prototype, and the entire plot hinges on Max being able to keep objects when she rewinds.
Audio: | Cue: | Line: |
---|---|---|
Act_GEN_PhotoRewind_Max_10= | 'Aw shit, my photo vanished!' | |
Act_GEN_PhotoRewind_Max_20= | 'Man, there goes another Pulitzer!' | |
Act_GEN_PhotoRewind_Max_30= | 'Damn, I wanted to keep that picture!' | |
Act_GEN_PhotoRewind_Max_40= | 'Are you kidding me? I wanted that shot!' | |
Act_GEN_PhotoRewind_Max_50= | 'I totally lost that picture forever.' |
Oddities
DVD Cover Textures
A model of a stack of DVD Cases uses concept art as textures.
Outlast 2 free download pc. Among the concerns being key whenever to run so when to hide. And yet you will find deep flaws in the real way they're presented. However, the game provides you with nearly no information on which to base that decision.
Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|
Row 1 | |||
Row 2 | N/A | ||
Row 3 | N/A | N/A |
Polaroids in Chloe's Room
Some of the Polaroids in her room are reused concept art and stock images, dating back to the earliest known points of development.
Column 1 | Column 2 | Column 3 | |
---|---|---|---|
Row 1 | N/A | N/A | |
Row 2 | N/A | N/A | N/A |
Row 3 | N/A | N/A |
The Life is Strange series | |
---|---|
Windows | Life is Strange • Life is Strange: Before the Storm |
'How far would you go to find your brother?' This is the question behind the story of Episode 4 of Life is Strange 2. Episode 4 is the penultimate episode of the game, which will bring the story of Life is Strange 2 to the climax point.
Life Is Strange 2 - Episode 4 Download For Mac 7
After Episode 3, Daniel is gone, leading to Sean trying to locate his lost brother. However, Sean himself is in a bad shape: he is under arrest after Episode 3, losing his brother and an eye - along with all of his confidence. With all the injuries, Sean will have to try his best to escape and find clues about his brother's whereabout.
In this episode, Sean's journey to find his brother will lead him to the desert, the place with harsh environment condition. Also in this desert, there will be a bunch of difficult decision that you - the player - will have to make, in order to lead Sean through the story of the game. According to the developers, Episode 4 will have a length of around three hours, which is not too long for the penultimate episode of the game. Because of this, many fans of the game still have their doubt if this episode can set up the game for its grand conclusion. Meanwhile, Episode 5 - which is the final episode of the game, will be available on December 3rd.
Life Is Strange 2 - Episode 4 Download For Mac Os
Episode 4 is now available on Steam, and you can also buy the entire season of the game if you haven't play it yet.
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